Play Public Instance
Information about plays
list: List of plays
retrieve: Information about a specific play by ID
GET /v2/plays/3546631/?format=api
https://api.kexp.org/v2/plays/3546631/?format=api", "airdate": "2025-08-30T08:45:19-07:00", "show": 64427, "show_uri": "https://api.kexp.org/v2/shows/64427/?format=api", "image_uri": "", "thumbnail_uri": "", "song": "Video Game Music in Seattle", "track_id": null, "recording_id": null, "artist": "", "artist_ids": [], "album": "", "release_id": null, "release_group_id": null, "labels": [], "label_ids": [], "release_date": null, "rotation_status": null, "is_local": false, "is_request": false, "is_live": false, "comment": "LOCAL — In light of the Stardew Valley: Symphony of Seasons concerts taking place this weekend at Benaroya Hall, we’re listening back to Roddy Nikpour’s conversation with the game’s creator, Eric Barone, about why he chooses to remain in Seattle and how the sense of place influenced the game’s mood and soundtrack. \n\n\nWe also hear from another Seattle-based musician, Andrew Rohrmann, plus we explore what it takes to break into the world of scoring video games with sound designer Akash Thakkar. \n\n\nLink to story: https://www.kexp.org/podcasts/sound-vision/2022/3/10/video-game-music-seattle/", "location": 1, "location_name": "Default", "play_type": "nontrackplay" }{ "id": 3546631, "uri": "